<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	 xmlns:media="http://search.yahoo.com/mrss/" >

<channel>
	<title>Total Mayhem Games &#8211; Key4game</title>
	<atom:link href="https://key4game.shop/en/publisher/total-mayhem-games/feed/" rel="self" type="application/rss+xml" />
	<link>https://key4game.shop/en</link>
	<description>Ключи к играм</description>
	<lastBuildDate>Sat, 07 May 2022 14:00:52 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>We Were Here Too PC (Steam)</title>
		<link>https://key4game.shop/en/product/we-were-here-too-pc-steam/</link>
		
		<dc:creator><![CDATA[admin9352]]></dc:creator>
		<pubDate>Thu, 05 May 2022 11:06:12 +0000</pubDate>
				<guid isPermaLink="false">https://key4game.shop/product/we-were-here-too-pc-steam/</guid>

					<description><![CDATA[We Were Here Too is an online first-person cooperative adventure set in a fictional medieval castle. A new standalone entry in the We Were Here series, We Were Here Too is all about cooperative discovery, immersion and teamwork through communication. You and a partner must solve puzzles through smart communication and observation. Trapped in different [...]]]></description>
										<content:encoded><![CDATA[<p>We Were Here Too is an online first-person cooperative adventure set in a fictional medieval castle. A new standalone entry in the We Were Here series, We Were Here Too is all about cooperative discovery, immersion and teamwork through communication. You and a partner must solve puzzles through smart communication and observation. Trapped in different parts of an ancient castle, only your walkie-talkies will allow you to figure out how to escape.</p>
<p><strong>NOTE: This game requires both players to have a working PC-compatible microphone.</strong></p>
<p>As your final hour approaches, a large structure looms up in the distance &#8211; towering above the relentless storm. With nowhere else to go, you decide to enter this mysterious place, only to find yourself trapped inside… Will you be able to find a way out?</p>
<p><strong>Cooperative</strong> – Your voice will have to lead the way. Placed in the shoes of two explorers, lost in a castle frozen in time, the only possession you have left is a walkie-talkie.</p>
<p><strong>Immersive</strong> – The warmth of life abandoned the halls of Castle Rock long ago Immerse yourself in a thrilling experience as you and your partner puzzle your way through this abandoned fortress. Lose yourself in brand new environments and an original soundtrack.</p>
<p><strong>Mysterious </strong>– We were not alone&#8230; Darkness took over these once magnificent halls. Can you discover the truth behind the grim fate of Castle Rock?</p>
<p><strong>We Were Here Too features:</strong></p>
<ul>
<li><strong>Communication-based teamwork</strong> – Act as each other’s eyes and ears, work together to find a way out of the castle</li>
<li><strong>Asymmetrical roles</strong> – Both players experience different locations and storylines as part of a shared adventure</li>
<li><strong>Brainteasing puzzles and environments</strong> &#8211; Multiple puzzle solutions ensure no playthrough will be the same!</li>
<li><strong>Ancient secrets</strong> – There are many hidden corners to be discovered within Castle Rock</li>
<li><strong>A dark, twisted mystery</strong> &#8211; What are you willing to sacrifice to gain your freedom… or uncover the truth?</li>
</ul>
<h4>Genre</h4>
<p>Adventure, Casual, Indie, Puzzle Read More Screenshots <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""> <!-- <img decoding="async" src=""> --><img decoding="async" src=""></p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
